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Armand Sumo

I design and build spatial computing systems where simulation, physical intuition, and real-time software meet.

Selected work

Systems built from first principles.

Applied research and production engineering across spatial computing, simulation, robotics, and technical visualization.

Photonic Crystals project preview
WebPath tracing

An end-to-end technical study of opal as a natural photonic crystal, pairing a long-form visual explanation with a purpose-built spectral path tracer. The work spans physical modeling, scientific communication, and interactive rendering.

Vector Fields project preview
Spectacles

A real-time spatial visualization system for vector fields, built with procedural tube meshes and numerical field integration. Users place sources in the room and inspect the resulting field through arrows, particles, and persistent trails.

Robot Control via AR Glasses project preview
Spectacles

A spatial teleoperation prototype connecting Spectacles hand input to a LeRobot arm. The system explores direct, embodied robot control and the interaction constraints of low-latency hardware interfaces.

Printed Circuit Boards project preview
Spectacles

An open-source electronics toolchain for spatial computing: KiCad PCB, schematic, and symbol-library parsers; an autorouter; and a fully procedural board renderer. The result turns engineering source files into inspectable spatial models.

Linear Algebra v1 project preview
Spectacles

An interactive spatial teaching system that makes matrix operations, elimination, rotations, and eigenvalues tangible. The work translates abstract mathematical structure into manipulable, real-time explanations.

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